3 New Flash Extensions for Managing Long Timelines

Justin | Animate/Flash,animation,design,extensions | Thursday, June 12th, 2008

These should cut down on the dragging and scrolling and searching. I got tired of dragging a selection across hundreds of frames only to lose it all with one slip of the mouse.

  • Select Empty Layers command
  • Select Frames to Start command: this takes your selection and selects all the frames before it as well
  • Select Frames to End command: this takes your selection and selects all the frames after it as well


  1. Select Empty Layers.mxp
  2. SelectFrames_toStartAndEnd.mxp

Queasy Tools Panel – New Flash CS3 Extension for Designers & Animators

Justin | Animate/Flash,animation,design,extensions | Tuesday, May 27th, 2008

Queasy Tools is a new set of quick and easy tools for Flash designers and animators. This panel provides the fastest way to create tweened animation with easing in Flash (and now Animate CC) as well as putting together a set of common design functions in one location. Feature list and free download below…


Details on newer version (1.5.0) features available here.


Queasy Tools Screenshot


Guide Maker Panel — New Flash CS3 Extension

Justin | Animate/Flash,design,extensions | Tuesday, April 1st, 2008

This panel creates and saves guides in Flash CS3.

Features, instructions, and download below the fold.


Rapid Icons

Justin | design,tips | Friday, March 21st, 2008

custom icons

A little while back I was looking for a way to quickly create icons to differentiate my project folders and speed-up my workflow a bit. I found exactly what I was looking for in Pic2Icon. It’s a droplet application for Mac OSX that turns an image’s content into its icon. It works with transparency and even layered Photoshop files (CS3 included). Once the icon has been applied to the image file, you get run a get info (cmd + i) on the image and the file you’d like to apply the icon to. Click on the image’s icon in the upper left of the get info window and copy it (cmd + c), then click on the target file’s get info icon and paste (cmd + v). Voilà!

Selling Extensibility

Justin | ActionScript,articles,design,tips | Saturday, December 22nd, 2007


(from Wikipedia)

… is a system design principle where the implementation takes into consideration future growth…

…the design includes all of the hooks and mechanisms for expanding/enhancing the system with new capabilities without having to make major changes to the system infrastructure….A good architecture provides the design principles to ensure this—a roadmap for that portion of the road yet to be built…These excess capabilities are not frills, but are necessary for maintainability and for avoiding early obsolescence.

…can also mean that a software system’s behavior is modifiable at runtime, without recompiling or changing the original source code.


This idea is useful when building projects that have iterations or phases. Sometimes the client knows they’re going to want multiple versions of a given project. Realistically though, this happens all the time, even when one is working with little outside influence. An idea doesn’t usually look the same on the screen as it does in our minds or in a script. It needs tweaking and fine-tuning. As designers, we often go through myriad iterations before reaching the final product. Over time, I’ve come to realize ways to save myself future hassle by taking time upfront, at the start of a project, and planning what pieces might change how I can design them to be more flexible and more economic. This ‘brain-time’ early on reduces the ‘oh crap’ time later.


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