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Creating Flash Extensions — Pt. 3: Manipulating the Library

Justin | Flash,jsfl,Tutorials | Wednesday, February 23rd, 2011

Part of being a solid Flash user and a good collaborator is maintaining clean, navigable files. This means naming layers and library items clearly, deleting unused material, keeping folders organized, etc. Because these actions must be applied to all files and are quite repetitive, they’re good candidates for automation. You can use JSFL to script all of these actions into a single keystroke or mouse click. This tutorial will focus on creating a Command (saving a Command is explained in the first tutorial) that will clean up the items in the Library.

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Creating Flash Extensions — Pt. 2: The DOM

Justin | Flash,jsfl,Tutorials | Monday, February 14th, 2011

This tutorial will focus on a couple of basics for using JSFL (defined in the previous tutorial) to alter a Flash document. Everything that can be manipulated in JSFL is considered an object. The Document Object Model (DOM) is basically the hierarchy or structure (model) of objects within a particular document. If you’ve written JavaScript for a web browser, you’re probably somewhat familiar with accessing the DOM of an HTML document.

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Creating Flash Extensions — Part 1: Introduction

Justin | Flash,jsfl,Tutorials | Tuesday, February 8th, 2011

The ability to create extensions is one of my favorite features in Flash Pro. You can extend Flash to include new features and automation in the form of Commands, Panels, and Tools. This series of tutorials will show you how to create your own extensions for Flash. There is a special scripting language that allows you to control Flash, and it is known as JSFL.
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