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	<title>Ajar Productions &#187; animation</title>
	<atom:link href="http://ajarproductions.com/blog/category/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://ajarproductions.com/blog</link>
	<description>Animation &#124; Design &#124; Development</description>
	<lastBuildDate>Mon, 21 May 2012 02:13:31 +0000</lastBuildDate>
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		<title>Character and Mouth Packs for Animation</title>
		<link>http://ajarproductions.com/blog/2012/05/15/character-and-mouth-packs-for-animation/</link>
		<comments>http://ajarproductions.com/blog/2012/05/15/character-and-mouth-packs-for-animation/#comments</comments>
		<pubDate>Tue, 15 May 2012 19:01:08 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[lipsync]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1210</guid>
		<description><![CDATA[I&#8217;ve had a couple of people write me about pre-built mouth shapes for use with SmartMouth. SmartMouth is built with the principle of flexibility in mind, so it relies on the content created by the animator. Since receiving inquiries about pre-built mouth shapes, I&#8217;ve given more thought to the wide range of people using SmartMouth, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had a couple of people write me about pre-built mouth shapes for use with <a title="SmartMouth product page" href="http://smartmouth.ajarproductions.com" target="_blank">SmartMouth</a>. SmartMouth is built with the principle of flexibility in mind, so it relies on the content created by the animator. Since receiving inquiries about pre-built mouth shapes, I&#8217;ve given more thought to the wide range of people using SmartMouth, from professional animators in studios, to less-experienced users seeking an easy way to add character animation to their projects.</p>
<p>I had assumed there must be tons free character and mouth packs on the net, but alas I could only find 2. The <a title="Free lip sync pack" href="http://active.tutsplus.com/freebies/exclusive/quick-freebie-lip-sync-assets/" target="_blank">first pack</a> is totally free, and was used by <a title="MJW profile page" href="http://active.tutsplus.com/author/michael-williams/" target="_blank">Michael James Williams</a> in his <a title="SmartMouth review" href="http://active.tutsplus.com/articles/reviews/smartmouth-for-flash-review/" target="_blank">review</a> of SmartMouth. The <a title="lip sync pack #2" href="http://www.cartoonsolutions.com/store/catalog/Free-Character-Pack-Head-sp-19.html" target="_blank">second pack</a> is free when you sign up for a newsletter from Cartoon Solutions (who also offer several commercial character packs).</p>
<p><a title="Free Mouth Shape FLA" href="http://ajarproductions.com/go/cc.php?mouthShapes1"><img class="alignleft" title="Mouth Shape" src="http://ajarproductions.com/flash_extensions/resources/mouth_shapes_1.gif" alt="" width="104" height="70" /></a>Given this total lack of free pre-built mouth shapes, I put together a simple <a title="Free Mouth Shape FLA" href="http://ajarproductions.com/go/cc.php?mouthShapes1">Flash file</a> that you can download for free, which contains the basic <a title="Phoneme chart" href="http://ajarproductions.com/pages/products/smartmouth/help.php#Phonemes" target="_blank">phonemes</a> (mouth shapes). The file is compatible back to Flash Pro CS3.</p>
<p>&nbsp;</p>
<h2>Custom Mouth Shapes</h2>
<p><a href="http://click.linksynergy.com/fs-bin/click?id=Uq4cDpmt1Rk&amp;subid=&amp;offerid=145244.1&amp;type=10&amp;tmpid=3565&amp;RD_PARM1=http%253A%252F%252Fwww.peachpit.com%252Fstore%252Fproduct.aspx%253Fisbn%253D0321683692"><img class="alignright" title="Animation with Scripting" src="http://www.adobepress.com/ShowCover.asp?isbn=0321683692&amp;type=c" alt="" width="125" height="154" /></a>It&#8217;s not as difficult as you might think to create the mouth shapes required make a character speak. Once you have the mouth shapes, you can leverage the power of the <a title="Graphic Symbol article" href="http://active.tutsplus.com/articles/general/flashs-underrated-graphic-symbol/" target="_blank">Graphic symbol</a>. There are several great video tutorials online for building characters that talk, like <a title="CG MAX 2010 session" href="http://2010.max.adobe.com/online/2010/MAX106_1288135045156ETHF" target="_blank">this one</a> from Chris Georgenes. Chris and I also covered this topic in depth in <em><a href="http://click.linksynergy.com/fs-bin/click?id=Uq4cDpmt1Rk&amp;subid=&amp;offerid=145244.1&amp;type=10&amp;tmpid=3565&amp;RD_PARM1=http%253A%252F%252Fwww.peachpit.com%252Fstore%252Fproduct.aspx%253Fisbn%253D0321683692" target="_blank">Animation with Scripting</a></em> (available from: <a href="http://click.linksynergy.com/fs-bin/click?id=Uq4cDpmt1Rk&amp;subid=&amp;offerid=145244.1&amp;type=10&amp;tmpid=3565&amp;RD_PARM1=http%253A%252F%252Fwww.peachpit.com%252Fstore%252Fproduct.aspx%253Fisbn%253D0321683692" target="_blank">Peachpit</a> | <a href="http://www.amazon.com/gp/product/0321683692?ie=UTF8&amp;tag=ajarprodu-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0321683692" target="_blank">Amazon</a> | <a href="http://click.linksynergy.com/fs-bin/click?id=Uq4cDpmt1Rk&amp;subid=&amp;offerid=145244.1&amp;type=10&amp;tmpid=3566&amp;RD_PARM1=http%253A%252F%252Fwww.adobepress.com%252Fbookstore%252Fproduct.asp%253Fisbn%253D0321683692" target="_blank">Adobe Press</a>)<em>.</em></p>
<p>If mouth shapes and character packs are something you&#8217;d like to see more of on our site or within our products, please let us know in the comments.</p>
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		<title>SmartMouthRT (Real-Time) Lipsyncing Preview</title>
		<link>http://ajarproductions.com/blog/2012/05/10/smartmouthrt-real-time-lipsyncing-preview/</link>
		<comments>http://ajarproductions.com/blog/2012/05/10/smartmouthrt-real-time-lipsyncing-preview/#comments</comments>
		<pubDate>Thu, 10 May 2012 15:36:27 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[lipsync]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1184</guid>
		<description><![CDATA[Ever since our SmartMouth auto-lipsyncing Flash extension was released, people have been asking about lipsyncing in real time&#8230;Well, we&#8217;re getting pretty close to having such a product ready for purchase. SmartMouthRT is an easy-to-use ActionScript 3 library that allows for on-the-fly lipsyncing. With Adobe&#8217;s packaging utilities for Android and iOS (iPhone/iPad), SmartMouthRT could easily be [...]]]></description>
			<content:encoded><![CDATA[<p>Ever since our <a title="SmartMouth Flash Extension" href="http://ajarproductions.com/pages/products/smartmouth/" target="_blank">SmartMouth</a> auto-lipsyncing Flash extension was released, people have been asking about lipsyncing in real time&#8230;Well, we&#8217;re getting pretty close to having such a product ready for purchase. <em>SmartMouthRT</em> is an easy-to-use ActionScript 3 library that allows for on-the-fly lipsyncing. With Adobe&#8217;s packaging utilities for Android and iOS (iPhone/iPad), SmartMouthRT could easily be used for mobile apps as well. We&#8217;ve put a little demo video together to show you what it&#8217;s all about, which includes behind-the-scenes footage of the assets and code used to make the demo.</p>
<p><iframe src="http://player.vimeo.com/video/41895502" width="580" height="428" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>Voices</strong>: Betsie Bush and Peter Yearsley (<a title="LibriVox" href="http://librivox.org" target="_blank">librivox.org</a>)<br />
<strong>Music</strong>: <em>Baby, Please Don&#8217;t Go</em> by Big Bill Broonzy</p>
<p>We don&#8217;t have an exact release date available. I&#8217;m hoping it will be in the next 1-3 months<em>. </em>The SmartMouthRT SDK (Software Developer&#8217;s Kit) will be priced to reflect its greater flexibility beyond that of the Flash Extension. The first release will analyze essentially any (and all) sound playing within the Flash Player. Future releases will likely include the ability to target specific sound objects (i.e., for multiple simultaneous characters) as well as microphone objects.</p>
<p>Want an email when SmartMouthRT is available? <a title="Be among the first to know..." href="http://ajarproductions.com/newsletter/?p=subscribe&amp;id=1" target="_blank">Subscribe to our newsletter</a>.</p>
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		<title>Titmouse Demos Facinator</title>
		<link>http://ajarproductions.com/blog/2012/04/27/titmouse-demos-facinator/</link>
		<comments>http://ajarproductions.com/blog/2012/04/27/titmouse-demos-facinator/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 20:04:45 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1162</guid>
		<description><![CDATA[Now that Titmouse&#8217;s new series Motorcity (mentioned in the previous post) is about to air, they&#8217;re sharing some behind-the-scenes magic. In this video, Supervisor Animator, Allison Craig shows off the Facinator tool that I built for Titmouse: Since the folks at Titmouse rendered their 2-D characters from every conceivable angle, they asked me to build [...]]]></description>
			<content:encoded><![CDATA[<p>Now that Titmouse&#8217;s new series <em>Motorcity</em> (mentioned in the <a title="Motorcity Preview" href="http://ajarproductions.com/blog/2012/04/23/motorcity-preview/">previous post</a>) is about to air, they&#8217;re sharing some behind-the-scenes magic.</p>
<p>In this video, Supervisor Animator, Allison Craig shows off the Facinator tool that I built for Titmouse:</p>
<p><iframe src="http://www.youtube.com/embed/AizepmgmkOY" frameborder="0" width="480" height="360"></iframe></p>
<p>Since the folks at Titmouse rendered their 2-D characters from every conceivable angle, they asked me to build a tool to rotate the detailed 2-D heads in 3-D space. You can see this in action starting at the 1 minute mark.</p>
<p>The 1st episode of <em>Motorcity</em> airs this Monday, but you can see it early (for free) on<a title="Motor City ep. 1" href="http://itunes.apple.com/us/tv-season/motorcity-vol.-1/id517052911" target="_blank"> iTunes</a>.</p>
<p>Source: <a title="CHF article" href="http://coldhardflash.com/2012/04/disney-xds-motorcity-firing-on-all-cylinders.html" target="_blank">Cold Hard Flash</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Motorcity Preview</title>
		<link>http://ajarproductions.com/blog/2012/04/23/motorcity-preview/</link>
		<comments>http://ajarproductions.com/blog/2012/04/23/motorcity-preview/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 16:55:13 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1151</guid>
		<description><![CDATA[I&#8217;ve had the great privilege over the last year to work on some fun projects building production tools for Titmouse. I&#8217;m excited to say that the series they&#8217;ve been working on, Motorcity, will begin airing 1 week from today on Disney XD. You can also download an early preview of the first episode (for free) [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had the great privilege over the last year to work on some fun projects building production tools for <a title="Titmouse Inc website" href="http://titmouse.net/" target="_blank">Titmouse</a>. I&#8217;m excited to say that the series they&#8217;ve been working on, <em>Motorcity</em>, will begin airing 1 week from today on Disney XD. You can also download an early preview of the <a title="Motor City preview" href="http://itunes.apple.com/us/tv-season/battle-for-motorcity/id517052911?i=517731186&amp;ign-mpt=uo%3D4" target="_blank">first episode</a> (for free) on iTunes. It&#8217;s action packed!</p>
<p><img class="alignnone" title="Motor City" src="http://www.cartoonbrew.com/wp-content/uploads/motorcity545-510x311-e1333660734121.jpg" alt="" width="480" height="292" /></p>
<p>Additionally, Mark Hamill (aka Luke Skywalker, aka voice of the Joker) does a fantastic job voicing the villain.</p>
<p>Earlier this year, Cold Hard Flash <a title="Titmouse interview" href="http://coldhardflash.com/2012/01/chris-p-on-titmouse-migration.html" target="_blank">interviewed</a> the head of Titmouse about opening an east coast office. Chris P, the interviewee, gives a shout-out to Ben Kalina, the fantastic producer with whom I&#8217;ve been working. In addition to producing <em>Motorcity</em>, Titmouse has also taken over production of the <em>Venture Bros.</em> (one of our favorite cartoons), for which I also had the privilege of creating a production tool.</p>
<p>I recommend checking out <em>Motorcity</em> (and the new <em>Venture Bros.</em>, when the season airs). Kudos to the talent people at Titmouse!</p>
<p><strong>UPDATE (4/27)</strong>: Cold Hard Flash just posted a <a title="CHF article" href="http://coldhardflash.com/2012/04/disney-xds-motorcity-firing-on-all-cylinders.html" target="_blank">story</a> about <em>Motorcity</em> and Titmouse&#8217;s animation pipeline which includes a video preview of one of the tools that I built called <a title="Facinator demo" href="http://youtu.be/AizepmgmkOY" target="_blank">Facinator</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>FrameScrub Flash Extension</title>
		<link>http://ajarproductions.com/blog/2012/04/04/framescrub-flash-extension/</link>
		<comments>http://ajarproductions.com/blog/2012/04/04/framescrub-flash-extension/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 17:27:40 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1135</guid>
		<description><![CDATA[Introducing FrameScrub, the lip-syncing tool for those who want to go panel-less. How it Works It works in most ways like the selection tool: you can click to select, double-click to edit, but you can also scrub-slide through graphic symbol frames. You can even scrub through loop settings (using the Alt/Opt key). Features Click and [...]]]></description>
			<content:encoded><![CDATA[<p>Introducing <em>FrameScrub</em>, the lip-syncing tool for those who want to go panel-less.</p>
<h2>How it Works</h2>
<p>It works in most ways like the selection tool: you can click to select, double-click to edit, but you can also <em>scrub-slide through graphic symbol frames</em>.</p>
<p><img title="FrameScrub demo image" src="http://ajarproductions.com/flash_extensions/images/framescrub_image.gif" alt="" width="550" height="280" /></p>
<p>You can even scrub through loop settings (using the Alt/Opt key).</p>
<h3>Features</h3>
<ul>
<li>Click and drag to update the first frame that is displayed.</li>
<li>Hold SHIFT to cycle through frames faster.</li>
<li>Hold ALT (OPT on Mac) to cycle through loop settings (Loop, Play Once, Single Frame).</li>
<li>Hold CTRL (CMD on Mac) to temporarily revert to the Selection Tool.</li>
</ul>
<h3>Download</h3>
<p>(<em>compatibility</em>: CS3 and newer, Flash 8 &amp; MX 2004 untested)<br />
<a title="Download FrameScrub Extension" href="http://ajarproductions.com/go/?FrameScrubDL">FrameScrub.mxp</a></p>
<h3>Installation</h3>
<p>Open the MXP file in Extension Manager, follow the steps, and restart Flash. If you don&#8217;t see the FrameScrub in your toolbar (behind the selection tool), you can add it by accessing <em>Edit</em> (<em>Flash</em> on Mac) &gt; <em>Customize Tools Panel&#8230;</em> Select a tool position, locate FrameScrub in the list on the left and use the right-facing arrow button to add FrameScrub to the selected tool position.</p>
<h2>Other Lip Sync Tools from Ajar Productions</h2>
<ul>
<li><a title="SmartMouth product page" href="http://smartmouth.ajarproductions.com" target="_blank">SmartMouth</a></li>
<li><a title="FrameSync 2.0 Now Available" href="http://ajarproductions.com/blog/2010/08/16/framesync-2-0/" target="_blank">FrameSync</a></li>
</ul>

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		<title>EaseCaddy Resources Posted</title>
		<link>http://ajarproductions.com/blog/2012/02/29/easecaddy-resources-posted/</link>
		<comments>http://ajarproductions.com/blog/2012/02/29/easecaddy-resources-posted/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 18:17:00 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1099</guid>
		<description><![CDATA[I&#8217;ve posted some EaseCaddy resources. I&#8217;ll continue to collect them, if you have custom eases or tutorials to share (on easing), you can post them in the comments below or send them directly to us.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve posted some <a href="http://ajarproductions.com/pages/products/easecaddy/resources.php" title="EaseCaddy Resources" target="_blank">EaseCaddy resources</a>.</p>
<p>I&#8217;ll continue to collect them, if you have custom eases or tutorials to share (on easing), you can post them in the comments below or send them <a href="http://ajarproductions.com/blog/contact/" title="Contact">directly to us</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>EaseCaddy Pro Released</title>
		<link>http://ajarproductions.com/blog/2012/02/09/easecaddy-pro-released/</link>
		<comments>http://ajarproductions.com/blog/2012/02/09/easecaddy-pro-released/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 19:07:28 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1082</guid>
		<description><![CDATA[There is now a Pro version of our popular EaseCaddy extension (original post). The EaseCaddy panel is a Flash extension that allows you to to store, import, export, and apply custom eases. The basic version of EaseCaddy is still totally free. By upgrading to the Pro version, you&#8217;ll be able to apply an ease to [...]]]></description>
			<content:encoded><![CDATA[<p>There is now a <a title="EaseCaddy Product Page" href="http://ajarproductions.com/pages/products/easecaddy" target="_blank">Pro version</a> of our popular EaseCaddy extension (<a title="Original EaseCaddy Post" href="http://ajarproductions.com/blog/2009/02/26/the-missing-flash-panel-easecaddy/">original post</a>). The EaseCaddy panel is a Flash extension that allows you to to store, import, export, and apply custom eases.</p>
<p>The basic version of EaseCaddy is still totally free. By upgrading to the Pro version, you&#8217;ll be able to apply an ease to multiple tweens (motion and/or classic) simultaneously.</p>
<p><a href="http://ajarproductions.com/pages/products/easecaddy"><img class="alignnone" title="EaseCaddy User Interface" src="http://ajarproductions.com/pages/products/easecaddy/images/easecaddy_ui.png" alt="" width="303" height="402" /></a></p>
<p>You can find more information about the new version of EaseCaddy on the <a title="EaseCaddy Product Page" href="http://ajarproductions.com/pages/products/easecaddy" target="_blank">product page</a>.</p>
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		<title>SmartMouth Version 1.1 Now Available</title>
		<link>http://ajarproductions.com/blog/2011/11/07/smartmouth-1-1-now-available/</link>
		<comments>http://ajarproductions.com/blog/2011/11/07/smartmouth-1-1-now-available/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 21:41:58 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[extension]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1058</guid>
		<description><![CDATA[We&#8217;ve just released version 1.1 of the SmartMouth Flash extension with a couple of added features to help with the lip syncing process. This update is FREE to anyone who has already purchased licenses of SmartMouth. Once you&#8217;ve downloaded and installed the new version, you should see a button at the bottom of the SmartMouth [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve just released version 1.1 of the <a title="SmartMouth homepage" href="http://smartmouth.ajarproductions.com" target="_blank">SmartMouth</a> Flash extension with a couple of added features to help with the lip syncing process. This update is <em>FREE</em> to anyone who has already purchased licenses of SmartMouth.</p>
<p>Once you&#8217;ve <a title="Download the latest version of SmartMouth" href="http://ajarproductions.com/pages/products/smartmouth/download.php" target="_blank">downloaded</a> and installed the new version, you should see a button at the bottom of the SmartMouth panel that says <em>Advanced&#8230;</em></p>
<p><img class="alignnone size-full wp-image-1052" title="Advanced Button - SmartMouth Flash Extension" src="http://ajarproductions.com/blog/wp-content/uploads/2011/11/smfe_adv_btn.jpg" alt="" width="422" height="614" /></p>
<h1>New Advanced Features</h1>
<p>The Advanced button will bring up a window with 2 new options.</p>
<p><img class="alignnone size-full wp-image-1056" title="Advanced Settings - SmartMouth Flash Extension" src="http://ajarproductions.com/blog/wp-content/uploads/2011/11/smfe_adv_settings.gif" alt="" width="345" height="196" /></p>
<h2>Looping</h2>
<p>Loop settings allow you to control the loop setting applied to the outputted symbol instance(s). This can be applied if you want to animate each mouth shape, rather than use static images.</p>
<p><img class="alignnone size-full wp-image-1055" title="Loop Setting - SmartMouth Flash Extension" src="http://ajarproductions.com/blog/wp-content/uploads/2011/11/smfe_adv_loop.gif" alt="" width="345" height="196" /></p>
<h2>Keyframe Frequency</h2>
<p>Keyframe Frequency allows you to control the frequency of keyframes that  are automatically generated (1s &#8211; every frame, 2s &#8211; every other frame,  or 3s &#8211; every third frame). You can use this setting to animate your mouth at a frame rate lower than that of the rest of your animation. For example, your animation might be set to 30 fps, but you want your mouth to animate at 15 fps, so that the mouth doesn&#8217;t look frantic. In this case, you could select <em>2s</em>.</p>
<p><img class="alignnone size-full wp-image-1054" title="Keyframe Frequency Setting - SmartMouth Flash Extension" src="http://ajarproductions.com/blog/wp-content/uploads/2011/11/smfe_adv_keyframe1.gif" alt="" width="348" height="197" /></p>
<p>The image below demonstrates the different outputs generated by altering the Keyframe Frequency.</p>
<p><img class="alignnone size-full wp-image-1057" title="Keyframe Output Control - SmartMouth Flash Extension" src="http://ajarproductions.com/blog/wp-content/uploads/2011/11/smfe_keyframe_output.gif" alt="" width="358" height="292" /></p>
<p>These new features are based on user requests. Please let us know what you think!</p>
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		<slash:comments>1</slash:comments>
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		<title>Automatically Enter at the Desired Frame with FrameAim</title>
		<link>http://ajarproductions.com/blog/2011/07/27/frameaim/</link>
		<comments>http://ajarproductions.com/blog/2011/07/27/frameaim/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 15:45:42 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=1005</guid>
		<description><![CDATA[A number of Flash animators make great use of nested Timelines within graphic symbols. The frame from the graphic that is displayed can then be manipulated using the first frame property of the symbol instance. Unfortunately, when the animator double-clicks on the instance to edit the symbol, Flash displays frame 1 of the symbol&#8217;s Timeline [...]]]></description>
			<content:encoded><![CDATA[<p>A number of Flash animators make great use of nested Timelines within graphic symbols. The frame from the graphic that is displayed can then be manipulated using the <a title="Lynda.com video demo" href="http://www.lynda.com/Flash-CS5-tutorials/flash-professional-cs5-essential-training/Nesting-an-animation-in-a-graphic-symbol-and-controlling-its-starting-frame/64822-4.html" target="_blank">first frame</a> property of the symbol instance. Unfortunately, when the animator double-clicks on the instance to edit the symbol, Flash displays frame 1 of the symbol&#8217;s Timeline instead of the frame assigned to the first frame property.</p>
<p><a title="Dave Logan's extensions" href="http://www.dave-logan.com/extensions" target="_blank">Dave Logan</a> has a wonderful command called <em>Enter Graphic At Current Frame</em> that resolves this issue. Many Flash animators use graphics symbols  so much that they would prefer &#8220;entering at the current frame&#8221; to be Flash&#8217;s default behavior when they double-click to edit a symbol. A number of these users have sent me requests through the <a href="../extension-requests/">Extension Request Form</a>. So I put together this panel to essentially make &#8220;entering at the current frame&#8221; the default behavior. The panel simply has to be open for the behavior to work (the <em>Auto jump</em> box is checked by default). There are some extra buttons for some added fanciness.</p>
<p>This is a total freebie, but donations are appreciated (<a href="#donateBtn">donate button</a> located in the right-hand column).</p>
<p><img class="alignnone" title="FrameAim Panel" src="http://ajarproductions.com/flash_extensions/images/FrameAim.gif" alt="" width="206" height="162" /></p>
<p><strong>Download</strong><br />
<em>(Compatibility: Flash 8 &amp; up)</em><br />
<a title="Download FrameAim" href="http://ajarproductions.com/flash_extensions/FrameAim.mxp">FrameAim.mxp</a></p>
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		<title>Flash Extension: Convert animation to any frame interval</title>
		<link>http://ajarproductions.com/blog/2011/01/20/convert-to-any-frame-interval/</link>
		<comments>http://ajarproductions.com/blog/2011/01/20/convert-to-any-frame-interval/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 20:32:02 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=727</guid>
		<description><![CDATA[This extension converts selected frames that contain frame-by-frame animation, classic motion tweens, or shape tweens to keyframed intervals, just like Convert to 2s, except that you can set up any frame interval (3s, 4s, etc). Note: When I tested this in Flash CS5 (Mac) it ran perfectly. In CS3, not so much. So use with [...]]]></description>
			<content:encoded><![CDATA[<p>This extension converts selected frames that contain frame-by-frame animation, classic motion tweens, or shape tweens to keyframed intervals, just like <a href="http://ajarproductions.com/blog/2010/12/05/flash-extension-convert-to-2s/" target="_blank">Convert to 2s</a>, except that you can set up any frame interval (3s, 4s, etc).</p>
<p>Note: When I tested this in Flash CS5 (Mac) it ran perfectly. In CS3, not so much. So use with caution. Same goes for Convert to 2s. I&#8217;m not sure where the discrepancy comes from, looks like a Flash bug, but I&#8217;ll fix it if I can.</p>
<p><strong>Download</strong><br />
<em>(Compatibility: MX 2004 &#038; up)</em></p>
<p><a href="http://ajarproductions.com/flash_extensions/Convert%20to%20Ns.mxp">Convert to Ns.mxp</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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