Automatically Enter at the Desired Frame with FrameAim
A number of Flash animators make great use of nested Timelines within graphic symbols. The frame from the graphic that is displayed can then be manipulated using the first frame property of the symbol instance. Unfortunately, when the animator double-clicks on the instance to edit the symbol, Flash displays frame 1 of the symbol’s Timeline instead of the frame assigned to the first frame property.
Dave Logan has a wonderful command called Enter Graphic At Current Frame that resolves this issue. Many Flash animators use graphics symbols so much that they would prefer “entering at the current frame” to be Flash’s default behavior when they double-click to edit a symbol. A number of these users have sent me requests through the Extension Request Form. So I put together this panel to essentially make “entering at the current frame” the default behavior. The panel simply has to be open for the behavior to work (the Auto jump box is checked by default). There are some extra buttons for some added fanciness.
This is a total freebie, but donations are appreciated (donate button located in the right-hand column).

Download
(Compatibility: Flash 8 & up)
FrameAim.mxp




