<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
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<channel>
	<title>Comments on: Flash Extension: Break Symbol Into Layers</title>
	<atom:link href="http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/feed/" rel="self" type="application/rss+xml" />
	<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/</link>
	<description>Animation &#124; Design &#124; Development</description>
	<lastBuildDate>Fri, 03 Sep 2010 15:36:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
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	<item>
		<title>By: Justin</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5400</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Tue, 16 Mar 2010 22:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5400</guid>
		<description>David,
Thanks for the input. I&#039;ll look into this when I&#039;ve got more time. I appreciate the code.</description>
		<content:encoded><![CDATA[<p>David,<br />
Thanks for the input. I&#8217;ll look into this when I&#8217;ve got more time. I appreciate the code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Johnston</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5399</link>
		<dc:creator>David Johnston</dc:creator>
		<pubDate>Tue, 16 Mar 2010 21:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5399</guid>
		<description>Sorry for the bad code formatting.  If you&#039;re interested, email me and I can send you the files as attachments.</description>
		<content:encoded><![CDATA[<p>Sorry for the bad code formatting.  If you&#8217;re interested, email me and I can send you the files as attachments.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Johnston</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5398</link>
		<dc:creator>David Johnston</dc:creator>
		<pubDate>Tue, 16 Mar 2010 21:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5398</guid>
		<description>That&#039;s a pretty cool tool.  There seems to be something wrong with it that I can&#039;t spot on first inspection of the code, though.  If I have multiple things selected on the same layer, it breaks apart one of them and then reports an error.  It looks like it&#039;s obliterating the layer that the selected elements were on after it breaks apart the first symbol.

As for properly obeying the symbol&#039;s transform (which your tool doesn&#039;t currently do), I wrote a command that zeros the transform of a symbol by applying the symbol&#039;s transform to all the elements on its timeline, then applying the inverse transform to all the instances of the symbol that exist in the document.  I bet it would be relatively simple to modify that functionality to work with this command.  Here&#039;s the code if you&#039;d like to give it a shot:

&lt;code&gt;
/////////////////////////////////////////////////////////////////////////
//
// Zero Transform.include
//
// Programmed by David Johnston
// http://blog.pinkandaint.com/
// Last modified 2:17 PM Tuesday, December 29, 2009
//
// This is the include file for the Zero Transform commands.  To use,
// include this file and call zero_transform() with optional parameters
// to zero at a given scale (that is, the selected symbol instance will
// be at the given scale, but visually be identical to its original 
// position)
//
//
/////////////////////////////////////////////////////////////////////////


doc = flash.getDocumentDOM();
timelines = doc.timelines;

//fl.outputPanel.clear();

/////////////////////////////////////////////////////////////////////////
// transform_in_timeline = function(timeline, lib_item, trans)
//
// Transform all instances of lib_item in a timeline
/////////////////////////////////////////////////////////////////////////

transform_in_timeline = function(lib_item, new_transform)
{
	var frame_index;
	var layer;
	var n = 0, m = 0;
	timeline = doc.getTimeline();
	
	//fl.trace(&quot;Visiting &quot; + timeline.name);

	for(n = 0; n &lt; timeline.layers.length; n++)
	{
		//fl.trace(&quot;\tlayer &quot; + n);
		layer = timeline.layers[n];
		frame_index = 0;
		while(layer.frames[frame_index] != undefined)
		{
			elements = layer.frames[frame_index].elements;
			//fl.trace(&quot;\t\tframe &quot; + frame_index);
			for(m = 0; m &lt; elements.length; m++)
			{
				if(elements[m].elementType == &quot;instance&quot;)
					if(elements[m].libraryItem == lib_item)
					{
						//fl.trace(&quot;found &quot; + lib_item.name + &quot; on &quot; + layer.name + &quot;, frame &quot; + (frame_index + 1) );
						//fl.trace(&quot;old: &quot; + elements[m].skewX + &quot;, &quot; + elements[m].skewY);
						old_matrix = elements[m].matrix;
						old_tx = old_matrix.tx;
						old_ty = old_matrix.ty;
						old_matrix.tx = old_matrix.ty = 0;
						new_matrix = fl.Math.concatMatrix(fl.Math.invertMatrix(new_transform), old_matrix);
						new_matrix.tx = old_tx;
						new_matrix.ty = old_ty;
						elements[m].matrix = new_matrix;
						//fl.trace(&quot;new: &quot; + elements[m].skewX + &quot;, &quot; + elements[m].skewY);
					}
			}
			//fl.trace(&quot;duration: &quot; + layer.frames[frame_index].duration);
			frame_index += layer.frames[frame_index].duration;
		}
	}
	
}

/////////////////////////////////////////////////////////////////////////
// transform_global = function(lib_item, new_transform)
//
// Transform all instances of lib_item in the whole document
/////////////////////////////////////////////////////////////////////////

transform_global = function(lib_item, new_transform)
{
	var n = 0;
	
	// First do it in all the timelines in the document
	
	for(n = 0; n &lt; timelines.length; n++)
	{
		doc.editScene(n)
		transform_in_timeline(lib_item, new_transform);
	}
	
	// Now do it in the timelines of all the library symbols
	
	//fl.trace(&quot;Now sybols&quot;);
	
	var items =  doc.library.items;
	for(n = 0; n &lt; items.length; n++)
	{
		if(items[n] != lib_item)
		{
			// If it has a timeline, transform all instances of lib_item in that timeline
			
			if(items[n].itemType == &quot;movie clip&quot; &#124;&#124; items[n].itemType == &quot;graphic&quot; &#124;&#124; items[n].itemType == &quot;button&quot;)
			{
				doc.library.editItem(items[n].name);
				transform_in_timeline(lib_item, new_transform);
			}
		}
	}
}

/////////////////////////////////////////////////////////////////////////
// transformTimeline(trans_matrix)
//
// Transforms all elements on the current timeline
/////////////////////////////////////////////////////////////////////////

transformTimeline = function(trans_matrix)
{
	var layer_locked = new Array();
	var layer_visible = new Array();
	var layernum, framenum;
	var layers;
	var frame_index;
	var next_keyframe, this_next_key;

	layers = doc.getTimeline().layers;

	// Unlock and unhide all layers
	for(layernum = 0; layernum &lt; layers.length; layernum++)
	{
		layer_locked[layernum] = layers[layernum].locked;
 		layer_visible[layernum] = layers[layernum].visible;
		layers[layernum].visible = true;
		layers[layernum].locked = false;
	}
	
	frame_index = 0;
	while(frame_index &lt; doc.getTimeline().frameCount)
	{
		doc.getTimeline().currentFrame = frame_index;
		
		for(layernum = 0; layernum &lt; layers.length; layernum++)
		{
			// Check all the layers.  If this is a keyframe, unlock the layer.
			// If not, lock it.
			if(layers[layernum].frames[frame_index].startFrame == frame_index)
				layers[layernum].locked = false;
			else layers[layernum].locked = true;
			
			//fl.trace(&quot;layers[&quot; + layernum + &quot;].locked is &quot; + layers[layernum].locked);
		}		

		doc.selectAll();
		
		// If anything is selected (i.e. these keyframes aren&#039;t empty), do the transformation
		if(doc.selection.length)
		{
			//First group everything so we can set a pivot point without affecting a symbol instance&#039;s pivot point
			doc.group();
			
			// Transform everything from (0,0)
			doc.setTransformationPoint({x:0, y:0});
			doc.transformSelection(trans_matrix.a, trans_matrix.b, trans_matrix.c, trans_matrix.d);
			doc.unGroup();
			
		}
	
		// Set next_keyframe to a big number
		next_keyframe = 0x7fff;
		
		for(layernum = 0; layernum &lt; layers.length; layernum++)
		{
			// If this layer&#039;s next keyframe is closer than next_keyframe, replace 
			// next_keyframe with the frame number of this layers&#039;s next key.
			
			if(layers[layernum].frames[frame_index] != undefined)
			{
				this_next_key = layers[layernum].frames[frame_index].startFrame + layers[layernum].frames[frame_index].duration;
				if(this_next_key &lt; next_keyframe)
					next_keyframe = this_next_key;
			}
		}
		frame_index = next_keyframe;
	}

	// return all the layers to their lock &amp; hide states
	for(layernum = 0; layernum  1)
	{
		edit_stack_entry = edit_stack.pop();
		doc.getTimeline().currentFrame = edit_stack_entry.frame;
		doc.selection = [edit_stack_entry.object];
		//fl.trace(&quot;re-editing &quot; + doc.selection[0].libraryItem.name + &quot; on frame &quot; + edit_stack_entry.frame);
		doc.enterEditMode(&quot;inPlace&quot;);
	}
	
	edit_stack_entry = edit_stack.pop();
	doc.getTimeline().currentFrame = edit_stack_entry.frame;
	//fl.trace(&quot;final frame: &quot; + edit_stack_entry.frame);
	doc.selection = [];
	
}

/////////////////////////////////////////////////////////////////////////
// MAIN
/////////////////////////////////////////////////////////////////////////

//fl.trace(&quot;Current timeline is &quot; + doc.getTimeline().name);

zero_transform = function(x_scale, y_scale)
{
	// If parameter weren&#039;t passed, load in the default values
	if(x_scale == undefined)
		x_scale = y_scale = 1.0;
	else if(y_scale == undefined)
		y_scale = x_scale;
		
	var original_selection = doc.selection;
	var original_timeline = doc.currentTimeline;
	
	for(var i = 0; i &lt; original_selection.length; i++)
	{
		obj = original_selection[i];
		doc.selectNone();
		doc.selection = [obj];
	
		// First make sure the selection is a symbol instance
		if(obj.elementType == &quot;instance&quot; &amp;&amp; obj.instanceType == &quot;symbol&quot;)
		{
			original_transform_matrix = obj.matrix;
			
			
			// First transform the contents of the symbol&#039;s timeline
			
			//fl.trace(&quot;Transforming the contents of &quot; + obj.libraryItem.name);
			doc.enterEditMode(&quot;inPlace&quot;);
			new_transform = {a:1/x_scale, b:0, c:0, d:1/y_scale, tx:0, ty:0};
			new_transform = fl.Math.concatMatrix(original_transform_matrix, new_transform);
			transformTimeline(new_transform);
			doc.exitEditMode();
			var edit_stack = save_edit_place();
			
			// Now correct the transform on all the instances of the symbol in the whole FLA
			
			//fl.trace(&quot;Corrrecting the transformation of all instnaces of &quot; + obj.libraryItem.name);
			new_transform.tx = new_transform.ty = 0;
			transform_global(obj.libraryItem, new_transform);	
			
			restore_edit_place(edit_stack);
		}
	}
}
&lt;/code&gt;

... And here&#039;s the code for the jsfl command that calls/includes that file:

&lt;code&gt;
/////////////////////////////////////////////////////////////////////////
//
//	Zero Transform
//
//	Programmed by David Johnston
// http://blog.pinkandaint.com/
//
//  Last modified 11:37 AM Tuesday, March 02, 2010
//
/////////////////////////////////////////////////////////////////////////


if(fl.getDocumentDOM() != null)
{

	// This script relies on &quot;Zero Transform.include&quot;, my library for the 
	// &quot;Zero Transform&quot; commands
	fl.runScript( fl.configURI + &quot;Commands/Zero Transform.include&quot; );
	
	zero_transform();
}
&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>That&#8217;s a pretty cool tool.  There seems to be something wrong with it that I can&#8217;t spot on first inspection of the code, though.  If I have multiple things selected on the same layer, it breaks apart one of them and then reports an error.  It looks like it&#8217;s obliterating the layer that the selected elements were on after it breaks apart the first symbol.</p>
<p>As for properly obeying the symbol&#8217;s transform (which your tool doesn&#8217;t currently do), I wrote a command that zeros the transform of a symbol by applying the symbol&#8217;s transform to all the elements on its timeline, then applying the inverse transform to all the instances of the symbol that exist in the document.  I bet it would be relatively simple to modify that functionality to work with this command.  Here&#8217;s the code if you&#8217;d like to give it a shot:</p>
<p><code><br />
/////////////////////////////////////////////////////////////////////////<br />
//<br />
// Zero Transform.include<br />
//<br />
// Programmed by David Johnston<br />
// <a href="http://blog.pinkandaint.com/" rel="nofollow">http://blog.pinkandaint.com/</a><br />
// Last modified 2:17 PM Tuesday, December 29, 2009<br />
//<br />
// This is the include file for the Zero Transform commands.  To use,<br />
// include this file and call zero_transform() with optional parameters<br />
// to zero at a given scale (that is, the selected symbol instance will<br />
// be at the given scale, but visually be identical to its original<br />
// position)<br />
//<br />
//<br />
/////////////////////////////////////////////////////////////////////////</p>
<p>doc = flash.getDocumentDOM();<br />
timelines = doc.timelines;</p>
<p>//fl.outputPanel.clear();</p>
<p>/////////////////////////////////////////////////////////////////////////<br />
// transform_in_timeline = function(timeline, lib_item, trans)<br />
//<br />
// Transform all instances of lib_item in a timeline<br />
/////////////////////////////////////////////////////////////////////////</p>
<p>transform_in_timeline = function(lib_item, new_transform)<br />
{<br />
	var frame_index;<br />
	var layer;<br />
	var n = 0, m = 0;<br />
	timeline = doc.getTimeline();</p>
<p>	//fl.trace("Visiting " + timeline.name);</p>
<p>	for(n = 0; n &lt; timeline.layers.length; n++)<br />
	{<br />
		//fl.trace(&quot;\tlayer &quot; + n);<br />
		layer = timeline.layers[n];<br />
		frame_index = 0;<br />
		while(layer.frames[frame_index] != undefined)<br />
		{<br />
			elements = layer.frames[frame_index].elements;<br />
			//fl.trace(&quot;\t\tframe &quot; + frame_index);<br />
			for(m = 0; m &lt; elements.length; m++)<br />
			{<br />
				if(elements[m].elementType == &quot;instance&quot;)<br />
					if(elements[m].libraryItem == lib_item)<br />
					{<br />
						//fl.trace(&quot;found &quot; + lib_item.name + &quot; on &quot; + layer.name + &quot;, frame &quot; + (frame_index + 1) );<br />
						//fl.trace(&quot;old: &quot; + elements[m].skewX + &quot;, &quot; + elements[m].skewY);<br />
						old_matrix = elements[m].matrix;<br />
						old_tx = old_matrix.tx;<br />
						old_ty = old_matrix.ty;<br />
						old_matrix.tx = old_matrix.ty = 0;<br />
						new_matrix = fl.Math.concatMatrix(fl.Math.invertMatrix(new_transform), old_matrix);<br />
						new_matrix.tx = old_tx;<br />
						new_matrix.ty = old_ty;<br />
						elements[m].matrix = new_matrix;<br />
						//fl.trace(&quot;new: &quot; + elements[m].skewX + &quot;, &quot; + elements[m].skewY);<br />
					}<br />
			}<br />
			//fl.trace(&quot;duration: &quot; + layer.frames[frame_index].duration);<br />
			frame_index += layer.frames[frame_index].duration;<br />
		}<br />
	}</p>
<p>}</p>
<p>/////////////////////////////////////////////////////////////////////////<br />
// transform_global = function(lib_item, new_transform)<br />
//<br />
// Transform all instances of lib_item in the whole document<br />
/////////////////////////////////////////////////////////////////////////</p>
<p>transform_global = function(lib_item, new_transform)<br />
{<br />
	var n = 0;</p>
<p>	// First do it in all the timelines in the document</p>
<p>	for(n = 0; n &lt; timelines.length; n++)<br />
	{<br />
		doc.editScene(n)<br />
		transform_in_timeline(lib_item, new_transform);<br />
	}</p>
<p>	// Now do it in the timelines of all the library symbols</p>
<p>	//fl.trace(&quot;Now sybols&quot;);</p>
<p>	var items =  doc.library.items;<br />
	for(n = 0; n &lt; items.length; n++)<br />
	{<br />
		if(items[n] != lib_item)<br />
		{<br />
			// If it has a timeline, transform all instances of lib_item in that timeline</p>
<p>			if(items[n].itemType == &quot;movie clip&quot; || items[n].itemType == &quot;graphic&quot; || items[n].itemType == &quot;button&quot;)<br />
			{<br />
				doc.library.editItem(items[n].name);<br />
				transform_in_timeline(lib_item, new_transform);<br />
			}<br />
		}<br />
	}<br />
}</p>
<p>/////////////////////////////////////////////////////////////////////////<br />
// transformTimeline(trans_matrix)<br />
//<br />
// Transforms all elements on the current timeline<br />
/////////////////////////////////////////////////////////////////////////</p>
<p>transformTimeline = function(trans_matrix)<br />
{<br />
	var layer_locked = new Array();<br />
	var layer_visible = new Array();<br />
	var layernum, framenum;<br />
	var layers;<br />
	var frame_index;<br />
	var next_keyframe, this_next_key;</p>
<p>	layers = doc.getTimeline().layers;</p>
<p>	// Unlock and unhide all layers<br />
	for(layernum = 0; layernum &lt; layers.length; layernum++)<br />
	{<br />
		layer_locked[layernum] = layers[layernum].locked;<br />
 		layer_visible[layernum] = layers[layernum].visible;<br />
		layers[layernum].visible = true;<br />
		layers[layernum].locked = false;<br />
	}</p>
<p>	frame_index = 0;<br />
	while(frame_index &lt; doc.getTimeline().frameCount)<br />
	{<br />
		doc.getTimeline().currentFrame = frame_index;</p>
<p>		for(layernum = 0; layernum &lt; layers.length; layernum++)<br />
		{<br />
			// Check all the layers.  If this is a keyframe, unlock the layer.<br />
			// If not, lock it.<br />
			if(layers[layernum].frames[frame_index].startFrame == frame_index)<br />
				layers[layernum].locked = false;<br />
			else layers[layernum].locked = true;</p>
<p>			//fl.trace(&quot;layers[&quot; + layernum + &quot;].locked is &quot; + layers[layernum].locked);<br />
		}		</p>
<p>		doc.selectAll();</p>
<p>		// If anything is selected (i.e. these keyframes aren&#039;t empty), do the transformation<br />
		if(doc.selection.length)<br />
		{<br />
			//First group everything so we can set a pivot point without affecting a symbol instance&#039;s pivot point<br />
			doc.group();</p>
<p>			// Transform everything from (0,0)<br />
			doc.setTransformationPoint({x:0, y:0});<br />
			doc.transformSelection(trans_matrix.a, trans_matrix.b, trans_matrix.c, trans_matrix.d);<br />
			doc.unGroup();</p>
<p>		}</p>
<p>		// Set next_keyframe to a big number<br />
		next_keyframe = 0x7fff;</p>
<p>		for(layernum = 0; layernum &lt; layers.length; layernum++)<br />
		{<br />
			// If this layer&#039;s next keyframe is closer than next_keyframe, replace<br />
			// next_keyframe with the frame number of this layers&#039;s next key.</p>
<p>			if(layers[layernum].frames[frame_index] != undefined)<br />
			{<br />
				this_next_key = layers[layernum].frames[frame_index].startFrame + layers[layernum].frames[frame_index].duration;<br />
				if(this_next_key &lt; next_keyframe)<br />
					next_keyframe = this_next_key;<br />
			}<br />
		}<br />
		frame_index = next_keyframe;<br />
	}</p>
<p>	// return all the layers to their lock &amp; hide states<br />
	for(layernum = 0; layernum  1)<br />
	{<br />
		edit_stack_entry = edit_stack.pop();<br />
		doc.getTimeline().currentFrame = edit_stack_entry.frame;<br />
		doc.selection = [edit_stack_entry.object];<br />
		//fl.trace("re-editing " + doc.selection[0].libraryItem.name + " on frame " + edit_stack_entry.frame);<br />
		doc.enterEditMode("inPlace");<br />
	}</p>
<p>	edit_stack_entry = edit_stack.pop();<br />
	doc.getTimeline().currentFrame = edit_stack_entry.frame;<br />
	//fl.trace("final frame: " + edit_stack_entry.frame);<br />
	doc.selection = [];</p>
<p>}</p>
<p>/////////////////////////////////////////////////////////////////////////<br />
// MAIN<br />
/////////////////////////////////////////////////////////////////////////</p>
<p>//fl.trace("Current timeline is " + doc.getTimeline().name);</p>
<p>zero_transform = function(x_scale, y_scale)<br />
{<br />
	// If parameter weren't passed, load in the default values<br />
	if(x_scale == undefined)<br />
		x_scale = y_scale = 1.0;<br />
	else if(y_scale == undefined)<br />
		y_scale = x_scale;</p>
<p>	var original_selection = doc.selection;<br />
	var original_timeline = doc.currentTimeline;</p>
<p>	for(var i = 0; i &lt; original_selection.length; i++)<br />
	{<br />
		obj = original_selection[i];<br />
		doc.selectNone();<br />
		doc.selection = [obj];</p>
<p>		// First make sure the selection is a symbol instance<br />
		if(obj.elementType == &quot;instance&quot; &amp;&amp; obj.instanceType == &quot;symbol&quot;)<br />
		{<br />
			original_transform_matrix = obj.matrix;</p>
<p>			// First transform the contents of the symbol&#039;s timeline</p>
<p>			//fl.trace(&quot;Transforming the contents of &quot; + obj.libraryItem.name);<br />
			doc.enterEditMode(&quot;inPlace&quot;);<br />
			new_transform = {a:1/x_scale, b:0, c:0, d:1/y_scale, tx:0, ty:0};<br />
			new_transform = fl.Math.concatMatrix(original_transform_matrix, new_transform);<br />
			transformTimeline(new_transform);<br />
			doc.exitEditMode();<br />
			var edit_stack = save_edit_place();</p>
<p>			// Now correct the transform on all the instances of the symbol in the whole FLA</p>
<p>			//fl.trace(&quot;Corrrecting the transformation of all instnaces of &quot; + obj.libraryItem.name);<br />
			new_transform.tx = new_transform.ty = 0;<br />
			transform_global(obj.libraryItem, new_transform);	</p>
<p>			restore_edit_place(edit_stack);<br />
		}<br />
	}<br />
}<br />
</code></p>
<p>&#8230; And here&#8217;s the code for the jsfl command that calls/includes that file:</p>
<p><code><br />
/////////////////////////////////////////////////////////////////////////<br />
//<br />
//	Zero Transform<br />
//<br />
//	Programmed by David Johnston<br />
// <a href="http://blog.pinkandaint.com/" rel="nofollow">http://blog.pinkandaint.com/</a><br />
//<br />
//  Last modified 11:37 AM Tuesday, March 02, 2010<br />
//<br />
/////////////////////////////////////////////////////////////////////////</p>
<p>if(fl.getDocumentDOM() != null)<br />
{</p>
<p>	// This script relies on "Zero Transform.include", my library for the<br />
	// "Zero Transform" commands<br />
	fl.runScript( fl.configURI + "Commands/Zero Transform.include" );</p>
<p>	zero_transform();<br />
}<br />
</code></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benimation</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5166</link>
		<dc:creator>Benimation</dc:creator>
		<pubDate>Fri, 04 Dec 2009 22:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5166</guid>
		<description>This one is very useful. Now I can properly import swf files into After effects (otherwise symbols would be paused).
If you need an idea for an other extension: break all symbols into layers at once.</description>
		<content:encoded><![CDATA[<p>This one is very useful. Now I can properly import swf files into After effects (otherwise symbols would be paused).<br />
If you need an idea for an other extension: break all symbols into layers at once.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mostafa</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5059</link>
		<dc:creator>Mostafa</dc:creator>
		<pubDate>Fri, 17 Jul 2009 06:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5059</guid>
		<description>Dear Justin,
I thought this might be two Extension. 
Thank anyway</description>
		<content:encoded><![CDATA[<p>Dear Justin,<br />
I thought this might be two Extension.<br />
Thank anyway</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5058</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Fri, 17 Jul 2009 04:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5058</guid>
		<description>Mostafa,

I&#039;m not sure if I understand the problem. If this is a general Flash problem/question, the &lt;a href=&quot;http://forums.adobe.com&quot; rel=&quot;nofollow&quot;&gt;Adobe Forums&lt;/a&gt; are the best place to get answers. If this a question about an extension on this site, I&#039;ll need a little more information about the problem (and the steps to reproduce it).</description>
		<content:encoded><![CDATA[<p>Mostafa,</p>
<p>I&#8217;m not sure if I understand the problem. If this is a general Flash problem/question, the <a href="http://forums.adobe.com" rel="nofollow">Adobe Forums</a> are the best place to get answers. If this a question about an extension on this site, I&#8217;ll need a little more information about the problem (and the steps to reproduce it).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mostafa</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5057</link>
		<dc:creator>Mostafa</dc:creator>
		<pubDate>Thu, 16 Jul 2009 20:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5057</guid>
		<description>Hi. Thanks for this response. My Problem is fix. I thank you for files. However, please see this picture. 

http://i27.tinypic.com/29zalxf.jpg

I in two parts I&#039;m not Flash 10.0.2. Cell Phone me please How do I correct them.</description>
		<content:encoded><![CDATA[<p>Hi. Thanks for this response. My Problem is fix. I thank you for files. However, please see this picture. </p>
<p><a href="http://i27.tinypic.com/29zalxf.jpg" rel="nofollow">http://i27.tinypic.com/29zalxf.jpg</a></p>
<p>I in two parts I&#8217;m not Flash 10.0.2. Cell Phone me please How do I correct them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5056</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Thu, 16 Jul 2009 00:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5056</guid>
		<description>Thanks, Mostafa. Glad you like the site. Are you installing them with Extension Manager CS4? Perhaps they&#039;re being installed in an older version. Any additional information would help me troubleshoot.</description>
		<content:encoded><![CDATA[<p>Thanks, Mostafa. Glad you like the site. Are you installing them with Extension Manager CS4? Perhaps they&#8217;re being installed in an older version. Any additional information would help me troubleshoot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mostafa</title>
		<link>http://ajarproductions.com/blog/2009/06/26/flash-extension-break-symbol-into-layers/comment-page-1/#comment-5051</link>
		<dc:creator>Mostafa</dc:creator>
		<pubDate>Sat, 11 Jul 2009 19:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://ajarproductions.com/blog/?p=491#comment-5051</guid>
		<description>hi. my name is mostafa. Im From Iran. I love your website. I download your Flash Extensions and install them.
But...

they install in adobe Extensions manager successfully. but in adobe flash CS4 No.

exu me. I dont writen english good.

thanks.
goodbye</description>
		<content:encoded><![CDATA[<p>hi. my name is mostafa. Im From Iran. I love your website. I download your Flash Extensions and install them.<br />
But&#8230;</p>
<p>they install in adobe Extensions manager successfully. but in adobe flash CS4 No.</p>
<p>exu me. I dont writen english good.</p>
<p>thanks.<br />
goodbye</p>
]]></content:encoded>
	</item>
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